373 Final: Sprint 5
I made considerable progress this sprint, specifically regarding the IDing and Texturing. Sprint 5 encapsulated Thanksgiving break, and I ended up working a bit on the project during that time as well. The first think I did was actually revert to a older save. Somewhere along the line I seemed to have lost the UVed version of half my ship model. Luckily I tend to do separate save files every 30 minutes. I ended up grabbing the UVed version from a week old save, and dragging it to the current one. After the issue was resolved, I made the IDs. I also made the final resizing of the models to match their true scale. Everything was already made in meters, but there still had to be some adjustments in order to make the models be proportionate relative to the player. After the ID's were all done, I brought over the ship to Substance Painter. The ship is in two separate parts, as it has two different UV maps. So I made sure to save all my color, roughness...